Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max and in development for Maxon Cinema 4D.
We at Corona believe that artists at every level should get top-class tools which are powerful, intuitive, and affordable. Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality, while the the fully-featured Interactive Rendering revolutionizes the 3D workflow.
The Interactive LightMix feature allows changing the color and intensity of lights before or after rendering, without the need to re-render – get day, night and other versions of a scene, all from one render. Features like bloom & glare, LUTs, and filmic tone mapping reduce or remove the need to rely on third-party software.
Our mission with Corona Renderer is to liberate users from the technical, unnatural process that rendering was in the past and let them focus on their vision. You can download the unrestricted 45-day trial from here
The Rebus Render Farm instantly provides you with 5000 XEON CPUs to render your animations and still-images. No matter which 3D-application you’re using: Our Render Farm supports them all! We’re the only Render Farm that utilizes a system which seamlessly integrates into your 3D software.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archiviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
In 2016 Quixel announced the public beta release of much awaited Megascans, now the world’s largest online scan library containing thousands of standardized and physically based surface scans, vegetation scans and 3D scans. Quixel simultaneously introduced a new line of standalone art tools, Megascans Studio and Megascans Bridge, for easily mixing and customizing surface scans, and quickly exporting scans to major engines and renderers.
iCube R&D Group brings together leading Russian 3d visualization companies to develop and provide cutting edge and affordable tools for 3D visualization industry. Our team is made up of highly qualified programmers and 3d artists who work together to bring 3d visualization into a new level.
Our developments include MultiScatter, VRayScatter for Maya, MadCar, CityTraffic, VRayPattern and SplineLand.